Thursday, April 9, 2009

What's Next?

The topic of our most recent talk from Wayne McPhail was the future. Wayne is indirectly responsible for getting Dan Zen interested in Interactive Multimedia. He has been involved in online since the late 80’s and he started as a journalist at the Hamilton Spectator. He became interested in hypertextual documents – a way for people to share information easily and it became a way to share “great stories in new ways." So basically, he and the internet go WAAAAAY back. He shared some interesting quotes with us as well, such as:

“The future is here. It’s just unevenly distributed” – William Gibson

“The best way to predict the future is to invent it” – Alan Key

Wayne stressed that we are living in a bubble – everything around is inside this bubble, but not all of the new ideas and technology are in their world. He showed us a trailer from Bladerunner to illustrate the idea that people understand technology at different rates and the learning is not blanketed across everyone. I especially liked when he talked about the difference in storage space from a decade ago to now. It's crazy to think that in the future we will have even more memory and even smaller devices to store it on. I hope I don't get left behind when all of the new technology emerges, but instead stay current. That's one of the things I like about this industry is that you have to be constantly learning.

Another point that he stressed is that we’re moving to a space where interface is multimodal. We’re not just dealing with mouse and keyboards. Most of what we are dealing with is going to be touch based. This was especially interesting since our client project dealt with gestures and touch based applications. Seems the future of the Minority Report isn't too distant after all. He left us with a final quote:

"Winners are going to innovate – think about new ways to create interfaces."

Let's talk about tweens...

On a misty morning in March, we had a visit from Adrian, who works for Jam3Media in Toronto. He had a great presentation for us about making things look good and always pushing to make everything cooler. I have a hard time doing this sometimes since "cool" is such a hard concept to convey. I know it when I see it, know it when I don't - but making it cool is a whole other bag of potatoes.

He talked a lot about ways to make design more effective and interesting, especially flash based work. I hadn't really considered how awesome tweening could be. I mean I know that it certainly looks cool (see there's that word again), but I hadn't really thought about tweening every single element. On the other hand, any excuse to use TweenMax more is fine by me. He even talked about different tweens that he thought worked better than others. For example:

Cool Tweens = Quint, Expo and Back
Cheesy Tweens = Bounce and Elastic
Tweens that should NEVER be used = Linear



He also showed us some examples of sites that he was impressed by and we oohed and awed like dutiful students. They were, without a doubt, very cool. On example was the UFC site done by Red Interactive. Sites that are done this well really blow my mind and make me try that much harder to try and execute amazing design.

Overall it was a really great talk and I think all of the class really appreciated Adrian coming in.

Wednesday, February 18, 2009

Spatial View shows up in 3D

Today was all about 3D - James from Spatial View came to talk to the IMM class about new innovations. He started his talk by discussing different ways that people view 3D.

Stereoscopy
These are the Anaglyph (red/green, red/cyan) glasses, and the issues with these glasses are that you can’t get good colour/contrast, but they provide you with good depth perception.

Polarized glasses are the type that are the most popular form found in theatres and they allow for full colour, high quality images, but doesn’t translate to home viewing.

Cross-eyed view is another way to view in 3D - similar to those Magic Eye books and posters they used to have.

Below is an image of an old fashioned stereograph.


Autostereoscopy
This method uses different techniques to achieve 3D without using glasses. It's pretty cool, he made us sit down in front of his laptop and we were shown a video in 3D, but we didn't have to put on the dorky glasses. However, I found that it gave me a bit of a headache, so I can't imagine watching for more than a few minutes. The Parallax Barrier works by taking advantage of the parallax caused by they barrier being in front of LCD screen. Each eye see the screen at slightly different angle which causes the 3D effect. Parallax barriers allow for more than two views to be seen allowing multiple viewing angles - for example I was able to see the 3D effect when I was standing off to the side as well, but it was in black and white.

Lenticular Displays
Lenticular displays operate on the same principles as lenticular printing
Pixels are magnified in different directions depending on where they fall on the lens, so each eye sees a different view. Any number of views can be used, depending on the dot-pitch of the screen and size of the lens. This display offers better brightness than barrier because light is not being blocked it is being refracted and is often used with eye tracking to provide a sweet spot that follows the viewer.

Tuesday, February 10, 2009

Gesturing at GestureTek

Last Friday we trekked down to Toronto to visit GestureTek, the "pioneer, patent-holder and world-leader in camera-enabled gesture-recognition technology for presentation and entertainment systems." Vincent John Vincent took us on a tour of their many creations and told us a bit about the history of the GestureTek company.

Way back in the stone age of 1986, when I was still playing with Western Barbie and My Little Pony, Vincent was developing a breakthrough in computer-human interaction. Using an old school Commodore 64, they were able to come up with a rough system, but eventually switched over to Windows and have been having success with the Windows OS since. Over the years they have expanded their patent and have developed all sorts of gesture controlled goodies. Some are geared to be educational, others are helping people in their lives and some are just plain fun.



The photograph shows us listening to Vincent as he demonstrates the AirPoint, which allows you to point at the screen and use your hand as a mouse. It's really neat and allows a level of human-computer interaction unencumbered by remotes or pointers.

Another really interesting invention that they have created is the Immersive Virtual Gaming, which allows users to stand in front of a green screen and see themselves in an interactive video game. I was a bit sad that I didn't get to try this one out, but it was cool to watch regardless.




One thing that I hadn't realized the GestureTek technology could be applied to was physiotherapy. Apparently the units are extremely popular and helpful in the rehabilitation of patients. I was extremely pleased to hear this because I was racking my brain trying to think of additional real-world applications of the technology and this was one that I hadn't considered. To think that their technology is tuned enough to track every single movement you make and calculate how well you complete the movement is really mind-boggling. The reason I find it really neat is because I have a Wii fit and sometimes I wonder if I'm doing the movement correctly because it only registers your balance.

There is already tons of media attention surrounding GestureTek and their achievements and as they continue to grow, I'm sure they will push the limits of this technology to explore new creative and groundbreaking avenues.